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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;FlxFlash</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#constantSummary">Constants</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.flixel.data</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class FlxFlash</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">FlxFlash <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="../FlxSprite.html">FlxSprite</a> <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="../FlxObject.html">FlxObject</a> <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="../FlxRect.html">FlxRect</a> <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="../FlxPoint.html">FlxPoint</a></td>
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<p></p>
  This is a special effects utility class to help FlxGame do the 'flash' effect
  <p></p>
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<div class="summaryTableTitle">Public Properties</div>
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<a onclick="javascript:setInheritedVisible(false,'Property');" href="#propertySummary" class="showHideLink"><img src="../../../images/expanded.gif" class="showHideLinkImage"> Hide Inherited Public Properties</a>
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<a onclick="javascript:setInheritedVisible(true,'Property');" href="#propertySummary" class="showHideLink"><img src="../../../images/collapsed.gif" class="showHideLinkImage"> Show Inherited Public Properties</a>
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#acceleration">acceleration</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
   How fast the speed of this object is changing.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#active">active</a> : Boolean<div class="summaryTableDescription">
   If an object is not alive, the game loop will not automatically call <code>update()</code> on it.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#alpha">alpha</a> : Number<div class="summaryTableDescription">
   Set <code>alpha</code> to a number between 0 and 1 to change the opacity of the sprite.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#angle">angle</a> : Number<div class="summaryTableDescription">
   Set the angle of a sprite to rotate it.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#angularAcceleration">angularAcceleration</a> : Number<div class="summaryTableDescription">
   How fast the spin speed should change.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#angularDrag">angularDrag</a> : Number<div class="summaryTableDescription">
   Like <code>drag</code> but for spinning.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#angularVelocity">angularVelocity</a> : Number<div class="summaryTableDescription">
   This is how fast you want this sprite to spin.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#antialiasing">antialiasing</a> : Boolean<div class="summaryTableDescription">
   Controls whether the object is smoothed when rotated, affects performance.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#blend">blend</a> : String<div class="summaryTableDescription">
   Blending modes, just like Photoshop!
   E.g.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxRect.html#bottom">bottom</a> : Number<div class="summaryTableDescription">
   The Y coordinate of the bottom of the rectangle.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxRect.html">FlxRect</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#colHullX">colHullX</a> : <a href="../../flixel/FlxRect.html">FlxRect</a>
<div class="summaryTableDescription">
   These store a couple of useful numbers for speeding up collision resolution.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#colHullY">colHullY</a> : <a href="../../flixel/FlxRect.html">FlxRect</a>
<div class="summaryTableDescription">
   These store a couple of useful numbers for speeding up collision resolution.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#collideBottom">collideBottom</a> : Boolean<div class="summaryTableDescription">
   Flag for direction collision resolution.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#collideLeft">collideLeft</a> : Boolean<div class="summaryTableDescription">
   Flag for direction collision resolution.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#collideRight">collideRight</a> : Boolean<div class="summaryTableDescription">
   Flag for direction collision resolution.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#collideTop">collideTop</a> : Boolean<div class="summaryTableDescription">
   Flag for direction collision resolution.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#colOffsets">colOffsets</a> : Array<div class="summaryTableDescription">
   An array of <code>FlxPoint</code> objects.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#color">color</a> : uint<div class="summaryTableDescription">
   Set <code>color</code> to a number in this format: 0xRRGGBB.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#colVector">colVector</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
   These store a couple of useful numbers for speeding up collision resolution.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#dead">dead</a> : Boolean<div class="summaryTableDescription">
   Handy for tracking gameplay or animations.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#drag">drag</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
   This isn't drag exactly, more like deceleration that is only applied
   when acceleration is not affecting the sprite.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#exists">exists</a> : Boolean<div class="summaryTableDescription">
   Kind of a global on/off switch for any objects descended from <code>FlxObject</code>.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#facing">facing</a> : uint<div class="summaryTableDescription">
   Set <code>facing</code> using <code>FlxSprite.LEFT</code>,<code>RIGHT</code>,
   <code>UP</code>, and <code>DOWN</code> to take advantage of
   flipped sprites and/or just track player orientation more easily.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#finished">finished</a> : Boolean<div class="summaryTableDescription">
   Whether the current animation has finished its first (or only) loop.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#fixed">fixed</a> : Boolean<div class="summaryTableDescription">
   Set <code>fixed</code> to true if you want the object to stay in place during collisions.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#frame">frame</a> : uint<div class="summaryTableDescription">
   Tell the sprite to change to a specific frame of animation.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#frameHeight">frameHeight</a> : uint<div class="summaryTableDescription">
   The height of the actual graphic or image being displayed (not necessarily the game object/bounding box).</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#frames">frames</a> : uint<div class="summaryTableDescription">
   The total number of frames in this image (assumes each row is full).</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#frameWidth">frameWidth</a> : uint<div class="summaryTableDescription">
   The width of the actual graphic or image being displayed (not necessarily the game object/bounding box).</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#_group">_group</a> : Boolean<div class="summaryTableDescription">
   Dedicated internal flag for whether or not this class is a FlxGroup.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#health">health</a> : Number<div class="summaryTableDescription">
   Handy for storing health percentage or armor points or whatever.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxRect.html#height">height</a> : Number<div class="summaryTableDescription">
   </div>
</td><td class="summaryTableOwnerCol"><a href="../FlxRect.html">FlxRect</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxRect.html#left">left</a> : Number<div class="summaryTableDescription">
   The X coordinate of the left side of the rectangle.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxRect.html">FlxRect</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#maxAngular">maxAngular</a> : Number<div class="summaryTableDescription">
   Use in conjunction with <code>angularAcceleration</code> for fluid spin speed control.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#maxThrust">maxThrust</a> : Number<div class="summaryTableDescription">
   Used to cap <code>thrust</code>, helpful and easy!
   </div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#maxVelocity">maxVelocity</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
   If you are using <code>acceleration</code>, you can use <code>maxVelocity</code> with it
   to cap the speed automatically (very useful!).</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#moves">moves</a> : Boolean<div class="summaryTableDescription">
   Set this to false if you want to skip the automatic motion/movement stuff (see <code>updateMotion()</code>).</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#offset">offset</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
  If you changed the size of your sprite object to shrink the bounding box,
  you might need to offset the new bounding box from the top-left corner of the sprite.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#onFloor">onFloor</a> : Boolean<div class="summaryTableDescription">
   Flag that indicates whether or not you just hit the floor.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#origin">origin</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
   WARNING: The origin of the sprite will default to its center.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#pixels">pixels</a> : BitmapData<div class="summaryTableDescription">
   Set <code>pixels</code> to any <code>BitmapData</code> object.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxRect.html#right">right</a> : Number<div class="summaryTableDescription">
   The X coordinate of the right side of the rectangle.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxRect.html">FlxRect</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#scale">scale</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
   Change the size of your sprite's graphic.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#scrollFactor">scrollFactor</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
   A point that can store numbers from 0 to 1 (for X and Y independently)
   that governs how much this object is affected by the camera subsystem.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#solid">solid</a> : Boolean<div class="summaryTableDescription">
   Set <code>solid</code> to true if you want to collide this object.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#thrust">thrust</a> : Number<div class="summaryTableDescription">
   If you want to do Asteroids style stuff, check out thrust,
   instead of directly accessing the object's velocity or acceleration.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxRect.html#top">top</a> : Number<div class="summaryTableDescription">
   The Y coordinate of the top of the rectangle.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxRect.html">FlxRect</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#velocity">velocity</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
   The basic speed of this object.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#visible">visible</a> : Boolean<div class="summaryTableDescription">
   If an object is not visible, the game loop will not automatically call <code>render()</code> on it.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxRect.html#width">width</a> : Number<div class="summaryTableDescription">
   </div>
</td><td class="summaryTableOwnerCol"><a href="../FlxRect.html">FlxRect</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxPoint.html#x">x</a> : Number<div class="summaryTableDescription">
   </div>
</td><td class="summaryTableOwnerCol"><a href="../FlxPoint.html">FlxPoint</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxPoint.html#y">y</a> : Number<div class="summaryTableDescription">
   </div>
</td><td class="summaryTableOwnerCol"><a href="../FlxPoint.html">FlxPoint</a></td>
</tr>
</table>
</div>
<a name="protectedPropertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Protected Properties</div>
<div class="showHideLinks">
<div class="hideInheritedProtectedProperty" id="hideInheritedProtectedProperty">
<a onclick="javascript:setInheritedVisible(false,'ProtectedProperty');" href="#protectedPropertySummary" class="showHideLink"><img src="../../../images/expanded.gif" class="showHideLinkImage"> Hide Inherited Protected Properties</a>
</div>
<div class="showInheritedProtectedProperty" id="showInheritedProtectedProperty">
<a onclick="javascript:setInheritedVisible(true,'ProtectedProperty');" href="#protectedPropertySummary" class="showHideLink"><img src="../../../images/collapsed.gif" class="showHideLinkImage"> Show Inherited Protected Properties</a>
</div>
</div>
<table id="summaryTableProtectedProperty" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_alpha">_alpha</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_animations">_animations</a> : Array<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_bakedRotation">_bakedRotation</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_bbb">_bbb</a> : BitmapData<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_boundsVisible">_boundsVisible</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_caf">_caf</a> : uint<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_callback">_callback</a> : Function<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_color">_color</a> : uint<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_complete">_complete</a> : Function<div class="summaryTableDescription">
   Callback for when the effect is finished.</div>
</td><td class="summaryTableOwnerCol">FlxFlash</td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_ct">_ct</a> : ColorTransform<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_curAnim">_curAnim</a> : <a href="../data/FlxAnim.html">FlxAnim</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_curFrame">_curFrame</a> : uint<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_delay">_delay</a> : Number<div class="summaryTableDescription">
   How long the effect should last.</div>
</td><td class="summaryTableOwnerCol">FlxFlash</td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_facing">_facing</a> : uint<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#_fixed">_fixed</a> : Boolean<div class="summaryTableDescription">
   Internal tracker for whether an object will move/alter position after a collision (see <code>fixed</code>).</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#_flashPoint">_flashPoint</a> : Point<div class="summaryTableDescription">
   This is a pre-allocated Flash Point object, which is useful for certain Flash graphics API calls
   </div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_flashPointZero">_flashPointZero</a> : Point<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_flashRect">_flashRect</a> : Rectangle<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_flashRect2">_flashRect2</a> : Rectangle<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#_flicker">_flicker</a> : Boolean<div class="summaryTableDescription">
   Internal helper used for retro-style flickering.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#_flickerTimer">_flickerTimer</a> : Number<div class="summaryTableDescription">
   Internal helper used for retro-style flickering.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_flipped">_flipped</a> : uint<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_framePixels">_framePixels</a> : BitmapData<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_frameTimer">_frameTimer</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_gfx">_gfx</a> : Graphics<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_gfxSprite">_gfxSprite</a> : Sprite<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_mtx">_mtx</a> : Matrix<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#_pixels">_pixels</a> : BitmapData<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#_point">_point</a> : <a href="../../flixel/FlxPoint.html">FlxPoint</a>
<div class="summaryTableDescription">
   This is just a pre-allocated x-y point container to be used however you like
   </div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#_rect">_rect</a> : <a href="../../flixel/FlxRect.html">FlxRect</a>
<div class="summaryTableDescription">
   This is just a pre-allocated rectangle container to be used however you like
   </div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxObject.html#_solid">_solid</a> : Boolean<div class="summaryTableDescription">
   Internal tracker for whether or not the object collides (see <code>solid</code>).</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
</table>
</div>
<a name="methodSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Public Methods</div>
<div class="showHideLinks">
<div class="hideInheritedMethod" id="hideInheritedMethod">
<a onclick="javascript:setInheritedVisible(false,'Method');" href="#methodSummary" class="showHideLink"><img src="../../../images/expanded.gif" class="showHideLinkImage"> Hide Inherited Public Methods</a>
</div>
<div class="showInheritedMethod" id="showInheritedMethod">
<a onclick="javascript:setInheritedVisible(true,'Method');" href="#methodSummary" class="showHideLink"><img src="../../../images/collapsed.gif" class="showHideLinkImage"> Show Inherited Public Methods</a>
</div>
</div>
<table id="summaryTableMethod" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#FlxFlash()">FlxFlash</a>()</div>
<div class="summaryTableDescription">
   Constructor for this special effect
   </div>
</td><td class="summaryTableOwnerCol">FlxFlash</td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#addAnimation()">addAnimation</a>(Name:String, Frames:Array, FrameRate:Number = 0, Looped:Boolean = true):void</div>
<div class="summaryTableDescription">
   Adds a new animation to the sprite.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#addAnimationCallback()">addAnimationCallback</a>(AnimationCallback:Function):void</div>
<div class="summaryTableDescription">
   Pass in a function to be called whenever this sprite's animation changes.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#collide()">collide</a>(Object:<a href="../../flixel/FlxObject.html">FlxObject</a> = null):Boolean</div>
<div class="summaryTableDescription">
   If you don't want to call <code>FlxU.collide()</code> you can use this instead.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#createGraphic()">createGraphic</a>(Width:uint, Height:uint, Color:uint = 0xffffffff, Unique:Boolean = false, Key:String = null):<a href="../../flixel/FlxSprite.html">FlxSprite</a>
</div>
<div class="summaryTableDescription">
   This function creates a flat colored square image dynamically.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#destroy()">destroy</a>():void</div>
<div class="summaryTableDescription">
   Called by <code>FlxGroup</code>, commonly when game states are changed.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#draw()">draw</a>(Brush:<a href="../../flixel/FlxSprite.html">FlxSprite</a>, X:int = 0, Y:int = 0):void</div>
<div class="summaryTableDescription">
   This function draws or stamps one <code>FlxSprite</code> onto another.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#drawLine()">drawLine</a>(StartX:Number, StartY:Number, EndX:Number, EndY:Number, Color:uint, Thickness:uint = 1):void</div>
<div class="summaryTableDescription">
   This function draws a line on this sprite from position X1,Y1
   to position X2,Y2 with the specified color.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#fill()">fill</a>(Color:uint):void</div>
<div class="summaryTableDescription">
   Fills this sprite's graphic with a specific color.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#flicker()">flicker</a>(Duration:Number = 1):void</div>
<div class="summaryTableDescription">
   Tells this object to flicker, retro-style.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#flickering()">flickering</a>():Boolean</div>
<div class="summaryTableDescription">
   Check to see if the object is still flickering.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#getBoundingColor()">getBoundingColor</a>():uint</div>
<div class="summaryTableDescription">
   Returns the appropriate color for the bounding box depending on object state.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#getScreenXY()">getScreenXY</a>(Point:<a href="../../flixel/FlxPoint.html">FlxPoint</a> = null):<a href="../../flixel/FlxPoint.html">FlxPoint</a>
</div>
<div class="summaryTableDescription">
   Call this function to figure out the on-screen position of the object.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#hitBottom()">hitBottom</a>(Contact:<a href="../../flixel/FlxObject.html">FlxObject</a>, Velocity:Number):void</div>
<div class="summaryTableDescription">
   Called when this object's bottom edge collides with the top of another <code>FlxObject</code>.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#hitLeft()">hitLeft</a>(Contact:<a href="../../flixel/FlxObject.html">FlxObject</a>, Velocity:Number):void</div>
<div class="summaryTableDescription">
   Called when this object's left side collides with another <code>FlxObject</code>'s right.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
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<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#hitRight()">hitRight</a>(Contact:<a href="../../flixel/FlxObject.html">FlxObject</a>, Velocity:Number):void</div>
<div class="summaryTableDescription">
   Called when this object's right side collides with another <code>FlxObject</code>'s left.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
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<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#hitSide()">hitSide</a>(Contact:<a href="../../flixel/FlxObject.html">FlxObject</a>, Velocity:Number):void</div>
<div class="summaryTableDescription">
   Since most games have identical behavior for running into walls,
   you can just override this function instead of overriding both hitLeft and hitRight.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#hitTop()">hitTop</a>(Contact:<a href="../../flixel/FlxObject.html">FlxObject</a>, Velocity:Number):void</div>
<div class="summaryTableDescription">
   Called when this object's top collides with the bottom of another <code>FlxObject</code>.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#hurt()">hurt</a>(Damage:Number):void</div>
<div class="summaryTableDescription">
   Call this function to "damage" (or give health bonus) to this sprite.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#kill()">kill</a>():void</div>
<div class="summaryTableDescription">
   Call this function to "kill" a sprite so that it no longer 'exists'.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#loadGraphic()">loadGraphic</a>(Graphic:Class, Animated:Boolean = false, Reverse:Boolean = false, Width:uint = 0, Height:uint = 0, Unique:Boolean = false):<a href="../../flixel/FlxSprite.html">FlxSprite</a>
</div>
<div class="summaryTableDescription">
   Load an image from an embedded graphic file.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#loadRotatedGraphic()">loadRotatedGraphic</a>(Graphic:Class, Rotations:uint = 16, Frame:int = -1, AntiAliasing:Boolean = false, AutoBuffer:Boolean = false):<a href="../../flixel/FlxSprite.html">FlxSprite</a>
</div>
<div class="summaryTableDescription">
   Create a pre-rotated sprite sheet from a simple sprite.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#onEmit()">onEmit</a>():void</div>
<div class="summaryTableDescription">
   Triggered whenever this sprite is launched by a <code>FlxEmitter</code>.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#onScreen()">onScreen</a>():Boolean</div>
<div class="summaryTableDescription">
   Check and see if this object is currently on screen.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#overlaps()">overlaps</a>(Object:<a href="../../flixel/FlxObject.html">FlxObject</a>):Boolean</div>
<div class="summaryTableDescription">
   Checks to see if some <code>FlxObject</code> object overlaps this <code>FlxObject</code> object.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#overlapsPoint()">overlapsPoint</a>(X:Number, Y:Number, PerPixel:Boolean = false):Boolean</div>
<div class="summaryTableDescription">
   Checks to see if a point in 2D space overlaps this FlxCore object.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#play()">play</a>(AnimName:String, Force:Boolean = false):void</div>
<div class="summaryTableDescription">
   Plays an existing animation (e.g.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#preCollide()">preCollide</a>(Object:<a href="../../flixel/FlxObject.html">FlxObject</a>):void</div>
<div class="summaryTableDescription">
   <code>FlxU.collide()</code> (and thus <code>FlxObject.collide()</code>) call
   this function each time two objects are compared to see if they collide.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#randomFrame()">randomFrame</a>():void</div>
<div class="summaryTableDescription">
   Tell the sprite to change to a random frame of animation
   Useful for instantiating particles or other weird things.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#refreshHulls()">refreshHulls</a>():void</div>
<div class="summaryTableDescription">
   Called by <code>FlxObject.updateMotion()</code> and some constructors to
   rebuild the basic collision data for this object.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="hideInheritedMethod">
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<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#render()">render</a>():void</div>
<div class="summaryTableDescription">
   Called by game loop, updates then blits or renders current frame of animation to the screen
   </div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedMethod">
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<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#reset()">reset</a>(X:Number, Y:Number):void</div>
<div class="summaryTableDescription">
   Handy function for reviving game objects.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#start()">start</a>(Color:uint = 0xffffffff, Duration:Number = 1, FlashComplete:Function = null, Force:Boolean = false):void</div>
<div class="summaryTableDescription">
   Reset and trigger this special effect
   
   </div>
</td><td class="summaryTableOwnerCol">FlxFlash</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#stop()">stop</a>():void</div>
<div class="summaryTableDescription">
   Stops and hides this screen effect.</div>
</td><td class="summaryTableOwnerCol">FlxFlash</td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxPoint.html#toString()">toString</a>():String</div>
<div class="summaryTableDescription">
   Convert object to readable string name.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxPoint.html">FlxPoint</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#unsafeBind()">unsafeBind</a>(Pixels:BitmapData):void</div>
<div class="summaryTableDescription">
   Internal function, currently only used to quickly update FlxState.screen for post-processing.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#update()">update</a>():void</div>
<div class="summaryTableDescription">
   Updates and/or animates this special effect
   </div>
</td><td class="summaryTableOwnerCol">FlxFlash</td>
</tr>
</table>
</div>
<a name="protectedMethodSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Protected Methods</div>
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<a onclick="javascript:setInheritedVisible(false,'ProtectedMethod');" href="#protectedMethodSummary" class="showHideLink"><img src="../../../images/expanded.gif" class="showHideLinkImage"> Hide Inherited Protected Methods</a>
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<tr>
<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<tr class="hideInheritedProtectedMethod">
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<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#calcFrame()">calcFrame</a>():void</div>
<div class="summaryTableDescription">
   Internal function to update the current animation frame.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#drawBounds()">drawBounds</a>():void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedMethod">
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<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#renderSprite()">renderSprite</a>():void</div>
<div class="summaryTableDescription">
   Internal function that performs the actual sprite rendering, called by render().</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#resetHelpers()">resetHelpers</a>():void</div>
<div class="summaryTableDescription">
   Resets some important variables for sprite optimization and rendering.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxSprite.html#updateAnimation()">updateAnimation</a>():void</div>
<div class="summaryTableDescription">
   Internal function for updating the sprite's animation.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxSprite.html">FlxSprite</a></td>
</tr>
<tr class="hideInheritedProtectedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../FlxObject.html#updateFlickering()">updateFlickering</a>():void</div>
<div class="summaryTableDescription">
   Just updates the retro-style flickering.</div>
</td><td class="summaryTableOwnerCol"><a href="../FlxObject.html">FlxObject</a></td>
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<a class="signatureLink" href="../FlxObject.html#updateMotion()">updateMotion</a>():void</div>
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   Internal function for updating the position and speed of this object.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#DOWN">DOWN</a> : uint = 3<div class="summaryTableDescription">[static]
   Useful for checking player orientation.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../FlxSprite.html#LEFT">LEFT</a> : uint = 0<div class="summaryTableDescription">[static]
   Useful for controlling flipped animations and checking player orientation.</div>
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   Useful for controlling flipped animations and checking player orientation.</div>
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   Useful for checking player orientation.</div>
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   A handy "empty point" object
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<td class="detailHeaderName">_complete</td><td class="detailHeaderType">property</td>
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<code>protected var _complete:Function</code><p>
   Callback for when the effect is finished.
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<td class="detailHeaderName">_delay</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var _delay:Number</code><p>
   How long the effect should last.
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<td class="detailHeaderName">FlxFlash</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function FlxFlash()</code><p>
   Constructor for this special effect
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<td class="detailHeaderName">start</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public function start(Color:uint = 0xffffffff, Duration:Number = 1, FlashComplete:Function = null, Force:Boolean = false):void</code><p>
   Reset and trigger this special effect
   
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<td width="20px"></td><td><code><span class="label">Color</span>:uint</code> (default = <code>0xffffffff</code>)<code></code> &mdash;   The color you want to use
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<td width="20px"></td><td><code><span class="label">Duration</span>:Number</code> (default = <code>1</code>)<code></code> &mdash;  How long it takes for the flash to fade
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<td width="20px"></td><td><code><span class="label">FlashComplete</span>:Function</code> (default = <code>null</code>)<code></code> &mdash; A function you want to run when the flash finishes
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<td width="20px"></td><td><code><span class="label">Force</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash;   Force the effect to reset
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<td class="detailHeaderName">stop</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function stop():void</code><p>
   Stops and hides this screen effect.
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<td class="detailHeaderName">update</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public override function update():void</code><p>
   Updates and/or animates this special effect
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